A series of skirmishes across Huffman Island in 2086 causes chaos on the island. Set in 2089, the story of Front Mission 2089-II takes place on Huffman Island one year before the 2nd Huffman Conflict. These changes help increase the strategic options available to the player during mission play. Ranged weapons are now subject to accuracy losses based on the distance between the target and the attacking unit. Melee weapons cannot hit aerial targets, flamethrowers can discharge multiple rounds, rifles are now purely long-range weapons, bazookas can cause additional damage from their blast, etc. Likewise, all weapon types have changed functionality and properties. For example, Albert Masel can only gain up to 50 levels towards the striker-type role, but can reach the level 99 maximum in his natural role as an assault-type pilot.
#Front mission 2089 tornado full
A pilot gains proficiency in their natural role faster than in non-specialist ones, and can learn the full skill set from the aforementioned role. Each pilot has a clearly defined role in which they excel at, and are not particularly skilled at other roles. Unlike Front Mission 2089, there is only one story scenario that can be played in the game.Īs the game is modeled after Scars of the War, Front Mission 2089-II plays radically different from its direct predecessor. Other returning features include armor coating, briefings, and flanking. Like in Scars of the War, players go through a set number of floors to collect parts and weapons that can be used in the game. A returning feature in the game is the Survival Simulator. Due to its mobile phone format, the story of Front Mission 2089-II is told through episodic content new episodes can be downloaded on the video game's official website on a bi-weekly basis. Missions in Front Mission 2089-II are traditional tactical RPG fare, ranging from destroying all enemy targets to protecting a particular allied target. The video game progresses in a linear manner: watch cut-scene events, complete missions, set up wanzers during intermissions, and sortie for the next mission. Front Mission 2089-II borrows many of the gameplay mechanics found in Front Mission 5: Scars of the War.